The ultimate indie iOS app launch checklist
- The 100-day launch: a great launch takes over 100 calendar days – 45 before you ship, launch day itself, and up to 60 after – because cramming all the marketing into day 0 is why most indie launches fail.
- Foundations are cheap now: days −45 to −31 are for the decisions – your one-sentence value proposition, your direct and indirect competitors, your three core keywords, your price, and an App Store Connect record to reserve your app name.
- Lead times or nothing: days −30 to −15 cover everything that can’t be rushed – App Store metadata, featuring nominations at least three weeks before launch, the external TestFlight beta, and a pre-order submitted with “Manually release this version” so approval doesn’t mean accidental launch.
- Prewrite launch day: nothing that can be done in advance happens on day 0, so write the blog post, social posts, and email by day −9 and spend launch day itself replying to every comment and question – the replying is the marketing.
- The feedback fortnight: the launch is a window, not a single moment – days +1 to +14 are for logging every piece of feedback, fixing the worst bug, replying to all reviews, shipping 1.0.1, and only then calling
requestReview()at a moment of success. - Plan for a year two: aim for a real update every 2–4 weeks, start proper ASO at day +21 once you have real ranking data, and only try Apple Ads once your conversion and lifetime-value numbers show the economics work.