Kickstart

App Ideas

Every App Ideas post from the Kickstart blog, condensed to its key points – skim the bullets, and read the full article when you want the detail.

How to pick your next app idea: the 10 → 3 → 1 funnel

  • Borrowed from Apple: an Apple design practice – produce ten mockups, consider three, land on one – forces you past the first plausible answer, and works just as well for picking your next app.
  • Five hunting grounds: collect ten ideas by scratching your own itch, mining 1-star reviews for pain points, piggybacking trends, building on APIs, and picking off weakly executed competitors.
  • Consider before you judge: YouTube, Twitter, and Instagram all sound unhinged as raw pitches, so brainstorm each idea freely first – then hunt for its drawbacks, because an idea with 30 minor drawbacks is significantly trickier than one with 3.
  • Problem, product, point, payoff: boil every idea into a four-sentence elevator pitch, because if you can’t, it’s just not going to work – if you’re explaining, you’re losing.
  • Five elimination rounds: cut ten to three by scoring with the RICE model, then cutting for weak conviction, low impact, whether you’d use it yourself, and revenue potential – and give each finalist a one-week validation sprint.
  • The Obsession Test: the best idea isn’t the one with the biggest market, it’s the one you’ll actually finish – so pick the one you’re personally obsessed with, then name it, frame it, and claim it.
Read the full article: How to pick your next app idea: the 10 → 3 → 1 funnel

What kills apps, and why it isn’t being Sherlocked

  • Sherlocking isn’t a death sentence: nearly five years after iOS 15 shipped Background Sounds, Dark Noise’s RevenueCat-verified public page showed $4,731 in monthly recurring revenue and 2,606 active subscriptions.
  • Why Apple leaves room: the iPhone is just over half of Apple’s revenue ($209.6 billion of $416.2 billion in fiscal 2025), so system features must serve everyone – leaving specialists to win on depth, retention, maintenance, and distribution.
  • The four real killers: obscurity, chasing revenue instead of retention, stalling, and shiny object syndrome kill more apps than Sherlocking – and every one is self-inflicted and fixable by you.
  • Obscurity is the biggest: getting noticed is a campaign, not a launch-day event – it’s why Kickstart’s launch calendar runs from 45 days before release to 60 days after.
  • Retention before revenue: keep existing users coming back first, because a retained user is more valuable than ten bounced installs.
  • Don’t let it rot: under Apple’s App Store Improvements process, an app not updated within three years with very few downloads can be flagged for removal, with 90 days to submit an update.
Read the full article: What kills apps, and why it isn’t being Sherlocked