Reference
App Icon Sizes for iOS, macOS, watchOS, tvOS, and visionOS
The icon sizes Apple's platforms actually need.
The essentials
| Platform | What you need |
|---|---|
| App Store (all platforms) | 1024 × 1024 – your master artwork, no transparency for iOS |
| iOS / iPadOS | A single 1024 master in Xcode's asset catalog generates all runtime sizes (180, 120, and the rest) |
| macOS | Icon set at 16, 32, 128, 256, and 512 points, each @1x and @2x (16×16 through 1024×1024), artwork inset per Apple's macOS icon grid (If you're not sure, just overlay one of Apple's icons!) |
| watchOS | 1024 master; Xcode generates the watch-specific sizes |
| tvOS | Layered parallax icon built from front/middle/back layers |
| visionOS | Layered circular icon from a 1024 master, front and back layers |
Details and current requirements live in Apple's Human Interface Guidelines for app icons – but if your 1024×1024 master is right, everything else is easy.
Questions
Frequently asked questions
Can Kickstart make my app icon?
Kickstart creates a polished placeholder in seconds: choose an SF Symbol or emoji, add colors, patterns, and badges, then export every size for all five Apple platforms. Use it for development builds while your final artwork is still taking shape; Apple's rules don't allow SF Symbol icons on the App Store.
Do I still need to export dozens of icon sizes?
Mostly no – Xcode's single-size option covers iOS from one 1024 master. macOS is the main platform still wanting a full ladder, because small sizes benefit from hand-tuned simplification.
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